I used Gowers ring to beat him back before the patch nerfed it. Now there’s no point, it’s not worth it.
It’s a stupid cheese fight. It’s not even really a fight. More of a repetitive action. Basically the only thing he can kill you with is this flying fire breath attack, which covers almost the whole arena and will probably kill you in one hit.
What you do is stand about 10-20 meters (whatever) in front of him so he starts up his stupid normal fire breath attack, then run to the right (his left) and whack on his front arm a few times. Since he’s a dragon he’s too stupid to notice someone is chopping off his limbs, and can’t be bothered to stop breathing fire at absolutely nothing. Fucking chode. Then run away to the edge of the arena, since by that point he’s probably already flying up in the air to do his special little “I’m a pretty princess and I always win!” fire attack. Let him get it out of his system, then run back in front of his face and repeat. Just keep doing that until he dies, since he’s too stupid to change that pattern. You’ll die a couple times trying to figure out the sequence, and maybe a couple more from trying to hurry the shit show along, but it’s actually pretty easy.
The fight proves two things: 1) all dragons are walnut brained cowards that can’t win a fight unless they can cheat and 2) DS2 doesn’t really know what an actual challenge is, and just relies on cheap bullshit. But no, the fight isn’t worth it. It’s a waste of time brownie points fight. The illusion that you’re fighting a badass dragon only works on the inexperienced. Once you figure out what’s going on, it becomes clear you’re fighting the equivalent of a wind up toy. I wish there was a racist term for dragons so I could be racist towards the Ancient Dragon. Fuck dragons.
I still don’t think I have one. People ask me if I’m this guy or that other guy all the time, seeming to imply my art still has lots of generic qualities. Sometimes I even mistake other peoples’ drawings as something I may have drawn years ago and then forgotten about.
But either way it usually comes down to finding a stroke motion or method of working that you like and then just naturally making it more efficient. If you try to artificially create a style, you could just as easily come up with something that looks nice but feels so unnatural that it just becomes a mess. Art styles are like creating a building while you’re standing on it. You keep laying bricks until one day you get off and realize what a nightmare you’ve created. You can try to make a Frank Lloyd Wright while you’re working, but it’ll probably be Frank Lloyd Wrong by the time you think you’ve got it down.
Basically, find small moves and techniques you like and use those as a basis, long term, to develop other motions. If someone says they like some specific look of a drawing, look at it later and try to figure out why it’s interesting, then replicate it. You already drew it once, after all. Most importantly, keep trying new things. You don’t develop if you don’t get out of your comfort zone; you just get more efficient at being bad.
I went to work, I guess. I was raised in a “tough shit, deal with it” home. I rather notoriously never got sick, though. I still rarely do. My body is garbage, though. A neurological disorder I’ve had my whole life, constant weird pain caused by nothing, random bouts of losing my vision or hearing or so on. But bacteria and viral outbreaks? Rarely. I guess they really have no interest in whatever the hell is going on in there.
But seriously, why bother playing it if you’re going to be a filthy mage? DS2 is probably the easiest of the three. All of the games just come down to memorizing how enemies attack, blocking/rolling until the enemy has to reset the animation, then stabbing them once or twice. In the ass.