More replaying FF7. More realizing I play as an undiscerning man-trollop.

Been playing FF7 recently, after probably a decade. I did remember, I usually felt like this.

Also, new video drivers fucked up my color proofing in photoshop.

"Lostrael." A combination of Lucatiel and Ostrava. As I say in the video commentary, her hat really ends up overshadowing most of the other elements. But the people were frothing out the mouth to have a fancy hat, and it shall be had.

indonesianbob67:

i love how different the lag is in plagues video. like he walks around and watches woolie for a bit like a spooky ghost. Btw smash came out! if ya need a friend add me please! for i am lone. 0216-1309-3364. p.s. thanks to that dude who reminded me this was a thing XD

In all the PvP I’ve done, it was the laggiest I’ve ever seen someone. On a related note, I haven’t done any PvP since.

99hunters:

The Last Giant, The Pursuer
Dragonrider, Old Dragonslayer
Flexile Sentry, Executioner’s Chariot

The Executioner Chariot’s rider: “Heyyyyyy~!”

pkmntrainer-serena:

dr-doc-phd:

pkmntrainer-serena:

pkmntrainer-serena:

SO YOU DECIDE TO SHOW UP AFTER ALMOST A YEAR YEAH THAT’S COOL NO BIGGIE

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y’all think i’m joking

no wonder you’re so mad, you haven’t slept in a year

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Yeah but its IV spread is awful. That’s why I had to stop trying. Pokemon games really hate the idea of personalizing your animals.

"This is your personal Fennekin!"Can I have a black or a red one?” "There’s only yellow or purple." "Oh, I like purple I guess." "No. Purple is too good for just anyone to have purple." "What’s so great about - " “FINE. Fine. Soft reset for several months.” “Wow, this purple Fennekin has awful stats. How do I change them?” "You don’t. You can breed out the bad stats but you’ll lose the color, since it’s not hereditary. Random generation really gives them personality, huh?" *closes 3DS*

Ostrava + Solaire. Video process and commentary here. Partially ruined by PowerDirector 13 speeding up the live commentary video even when I told it not to, and then tacking on the final frame of the video onto the track as the last three or so minutes of the commentary. Yeah, good work, Cyberlink. Don’t use new software, kids. It’s buggy as shit.

The pose is supposed to be a lamentation towards heaven, although it’s hard to interpret that with, you know, no eyes. I know this design was more successful than the last because the comments of the video are full of extremely minor nitpicks. It’s when people aren’t trying to find fault in the image that you should be concerned.

Edit: fixed the link to a republished video with non-dumb audio.

enkiduofvideogames:

yunghau5:

unamusedsloth:

Comic strip artists from the 40’s draw their characters while blindfolded

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You are one of the top Problem Sleuths in the city. Solicitations for your service are numerous in quantity. Compensation, adequate. It is a balmy summer evening. You are feeling particularly hard boiled tonight.

I can’t pick a favorite

Some of these take on an impressionist quality. Eyes are important.

Hey Pat, in DS2 did you ever bother fighting the Ancient Dragon? I think I have made a HUGE mistake challenging this guy, his one tough mother fucker.
metalgearwhaleAsked by metalgearwhale

angrierpat:

I used Gowers ring to beat him back before the patch nerfed it. Now there’s no point, it’s not worth it.

It’s a stupid cheese fight. It’s not even really a fight. More of a repetitive action. Basically the only thing he can kill you with is this flying fire breath attack, which covers almost the whole arena and will probably kill you in one hit.

What you do is stand about 10-20 meters (whatever) in front of him so he starts up his stupid normal fire breath attack, then run to the right (his left) and whack on his front arm a few times. Since he’s a dragon he’s too stupid to notice someone is chopping off his limbs, and can’t be bothered to stop breathing fire at absolutely nothing. Fucking chode. Then run away to the edge of the arena, since by that point he’s probably already flying up in the air to do his special little “I’m a pretty princess and I always win!” fire attack. Let him get it out of his system, then run back in front of his face and repeat. Just keep doing that until he dies, since he’s too stupid to change that pattern. You’ll die a couple times trying to figure out the sequence, and maybe a couple more from trying to hurry the shit show along, but it’s actually pretty easy.

The fight proves two things: 1) all dragons are walnut brained cowards that can’t win a fight unless they can cheat and 2) DS2 doesn’t really know what an actual challenge is, and just relies on cheap bullshit. But no, the fight isn’t worth it. It’s a waste of time brownie points fight. The illusion that you’re fighting a badass dragon only works on the inexperienced. Once you figure out what’s going on, it becomes clear you’re fighting the equivalent of a wind up toy. I wish there was a racist term for dragons so I could be racist towards the Ancient Dragon. Fuck dragons.

Sensei Gripes, I recently "embraced" (what I hope) is to be my true calling... So now I'm steering my studies into the arts direction. Of course I'm full of insecurities about the whole ordeal, but what gnaws at my insides the most is the feeling of a lack of self style in my drawings... don't know if you get what I mean, but how did you find your own style? What advice can you spare this lost soul...
dac24Asked by dac24

I still don’t think I have one. People ask me if I’m this guy or that other guy all the time, seeming to imply my art still has lots of generic qualities. Sometimes I even mistake other peoples’ drawings as something I may have drawn years ago and then forgotten about.

But either way it usually comes down to finding a stroke motion or method of working that you like and then just naturally making it more efficient. If you try to artificially create a style, you could just as easily come up with something that looks nice but feels so unnatural that it just becomes a mess. Art styles are like creating a building while you’re standing on it. You keep laying bricks until one day you get off and realize what a nightmare you’ve created. You can try to make a Frank Lloyd Wright while you’re working, but it’ll probably be Frank Lloyd Wrong by the time you think you’ve got it down.

Basically, find small moves and techniques you like and use those as a basis, long term, to develop other motions. If someone says they like some specific look of a drawing, look at it later and try to figure out why it’s interesting, then replicate it. You already drew it once, after all. Most importantly, keep trying new things. You don’t develop if you don’t get out of your comfort zone; you just get more efficient at being bad.

I’m still not 100% on how things went down on their end, but I’m sure one or two things are true.

hey plague this week ive been a victim to the common flu and i have been popping headache pills and drinking cough medicine like its going out of fashion and it made me think what did you do when you was younger when you was ill?
callum98elsonAsked by callum98elson

I went to work, I guess. I was raised in a “tough shit, deal with it” home. I rather notoriously never got sick, though. I still rarely do. My body is garbage, though. A neurological disorder I’ve had my whole life, constant weird pain caused by nothing, random bouts of losing my vision or hearing or so on. But bacteria and viral outbreaks? Rarely. I guess they really have no interest in whatever the hell is going on in there.

So I got DS2/pc with no previous experience in souls games besides letsplays, and ended up ragequitting. I though about trying again with a ranged build, but you/Pat/others say all ranged combat is nurfed to useless. Any words of wisdom, or am I out $50?
year0tvAsked by year0tv

"git gud"

But seriously, why bother playing it if you’re going to be a filthy mage? DS2 is probably the easiest of the three. All of the games just come down to memorizing how enemies attack, blocking/rolling until the enemy has to reset the animation, then stabbing them once or twice. In the ass.