Dark Souls 2 is weird in that to me it seems that if the player is passive in their enjoyment of the game, it's plenty fun. It controls well, there are a plethora of unique weapons, and challenges are fun to overcome. But when actively dissecting what's presented, the poorly sewn seams are apparent everywhere. Pat regularly ruins Woolie's fun by pointing them out. Am I on the right track?
Not really. The opposite of that, actually. It’s a game that wants you to analyze and dissect it. It’s just that normally, in the Miyazaki games, they actually hold up for the most part, minus a few errors in logic. Dark Souls 2, being from different development heads that don’t really give a rat’s ass about such things, is enough of a mess with its own internal logic that while it’s trying to pretend it’s the same kind of game, the more you search for answers, the more disappointing it gets. The “just enjoy it” argument a lot of video game enthusiasts enjoy employing to defend silly bullshit in other games doesn’t work for Souls games since they’re supposedly games that are designed to be broken down by the player. I enjoy watching Woolie’s fun crumble into irritation. It’s validation in its purest form.